Skip to main content
STL → OBJ

Convert STL to OBJ.

Convert an STL 3D model to OBJ for editing in most 3D software. Vertices and faces preserved exactly.

No signupPrivate — deleted after 1 hourFree to try

STL vs OBJ: from printing to editing

STL describes a model as a plain mesh of triangles — perfect for slicers and 3D printers, but minimal. OBJ is the long-standing interchange format that virtually every 3D application reads, from Blender and Maya to ZBrush, which makes it the natural choice when you want to actually edit or rework a model rather than just print it.

What's preserved

Vertices and faces transfer exactly, and multi-part STLs are merged into a single clean mesh. OBJ can also store texture coordinates and material references (via a companion .mtl file), but since an STL carries no colour or material data, there's none to bring across — you'd add UVs and materials in your editor.

Round-tripping

Done editing and ready to print again? OBJ to STL converts it back. For showing the model on the web or in a game engine instead, STL to GLB is the better target.

How it works

  1. 01

    Upload your STL

    Drop a 3D model or pick one from your device. Private by default.

  2. 02

    Convert with trimesh

    trimesh reads the geometry and writes OBJ — vertices and faces preserved exactly, no paid API in the loop.

  3. 03

    Download

    Grab your OBJ.

Geometry preserved exactly — vertices & faces

Watertight meshes stay watertight

Private uploads, auto-deleted after 1 hour

No watermark, no signup to try

Free and open-source engine (trimesh)

STL to OBJ

This converts the 3D geometry from STL to OBJ. Vertices and faces carry over; support for colour, materials and textures depends on the target — OBJ keeps more scene data.

Common questions

Is it free?+

Yes — convert STL to OBJ free. No signup, no watermark, no daily cap.

Is my model private?+

Uploads go to a private bucket, are converted, and auto-delete after 1 hour. Files never touch a third-party converter.

Is the geometry changed?+

No — vertices and faces are preserved exactly. Multi-part scenes are merged into a single mesh for clean output.