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PLY → STL

Convert PLY to STL.

Convert a PLY mesh (often from 3D scans) to STL for printing and CAD. Vertices and faces preserved exactly.

No signupPrivate — deleted after 1 hourFree to try

PLY to STL: from scan to printable

PLY is the format 3D scanners and photogrammetry tools love — it can store per-vertex colour alongside the mesh, which suits captured, real-world models. STL is what 3D-printing slicers expect: pure geometry. Converting a scanned PLY to STL is the step that takes it from a capture to something you can actually print.

What carries over

The vertices and faces transfer exactly. PLY's per-vertex colour is dropped, since STL has no concept of colour — but a printer doesn't use it anyway, so for printing that's no loss.

Scanned meshes need a check

Raw scans are often not watertight — holes, stray points or non-manifold edges are common. Before printing, run the model through a repair tool like MeshLab or Meshmixer to close holes and clean it up, and the slicer will thank you.

How it works

  1. 01

    Upload your PLY

    Drop a 3D model or pick one from your device. Private by default.

  2. 02

    Convert with trimesh

    trimesh reads the geometry and writes STL — vertices and faces preserved exactly, no paid API in the loop.

  3. 03

    Download

    Grab your STL.

Geometry preserved exactly — vertices & faces

Watertight meshes stay watertight

Private uploads, auto-deleted after 1 hour

No watermark, no signup to try

Free and open-source engine (trimesh)

PLY to STL

This converts the 3D geometry from PLY to STL. Vertices and faces carry over; support for colour, materials and textures depends on the target — STL keeps more scene data.

Common questions

Is it free?+

Yes — convert PLY to STL free. No signup, no watermark, no daily cap.

Is my model private?+

Uploads go to a private bucket, are converted, and auto-delete after 1 hour. Files never touch a third-party converter.

Is the geometry changed?+

No — vertices and faces are preserved exactly. Multi-part scenes are merged into a single mesh for clean output.