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GLB → STL

Convert GLB to STL.

Convert a GLB (binary glTF) model to STL for 3D printing. Meshes merged and geometry preserved exactly.

No signupPrivate, deleted after 1 hourFree to try

GLB to STL: from web model to printable

GLB is the compact web/AR/game format. It bundles geometry along with materials, textures and even animation. STL is the workhorse of 3D printing: nothing but the raw triangle mesh. Converting strips a GLB down to that bare geometry so a slicer can turn it into print instructions.

What gets dropped

Colours, textures, materials and animation don't survive: STL has no concept of them, and a printer doesn't need them. Only the shape comes across, with any multi-part scene merged into a single mesh for a clean output.

Before you print

For a trouble-free print the mesh should be watertight (manifold), no holes or flipped faces. Most slicers and tools like Meshmixer can check and repair this. Need it back as a web model? STL to GLB goes the other way.

How it works

  1. 01

    Upload your GLB

    Drop a 3D model or pick one from your device. Private by default.

  2. 02

    Convert with trimesh

    trimesh reads the geometry and writes STL, vertices and faces preserved exactly, no paid API in the loop.

  3. 03

    Download

    Grab your STL.

Geometry preserved exactly, vertices & faces

Watertight meshes stay watertight

Private uploads, auto-deleted after 1 hour

No watermark, no signup to try

Free and open-source engine (trimesh)

GLB to STL

This converts the 3D geometry from GLB to STL. Vertices and faces carry over; support for colour, materials and textures depends on the target: STL keeps more scene data.

Common questions

Is it free?+

Yes. Convert GLB to STL free. No signup, no watermark, no daily cap.

Is my model private?+

Uploads go to a private bucket, are converted, and auto-delete after 1 hour. Files never touch a third-party converter.

Is the geometry changed?+

No. Vertices and faces are preserved exactly. Multi-part scenes are merged into a single mesh for clean output.