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OBJ → STL

Convert OBJ to STL.

Convert an OBJ 3D model to STL — the standard format for 3D printing and slicers. Geometry preserved exactly.

No signupPrivate — deleted after 1 hourFree to try

OBJ to STL, ready for the slicer

OBJ is a common editing and interchange format — it can carry materials, UVs and texture references alongside the mesh. STL is what 3D-printing slicers like Cura, PrusaSlicer and Bambu Studio expect: just the geometry. Converting an OBJ you've modelled or downloaded to STL is the step that makes it printable.

Geometry only

STL keeps just the triangle mesh — any materials, colours or UV coordinates the OBJ carried are dropped, since a slicer works purely from the shape. Multi-part models are merged into a single mesh for a clean result.

Watch for non-manifold geometry

Before printing, make sure the mesh is watertight — holes, flipped normals or non-manifold edges can confuse a slicer. Most slicers and tools like Meshmixer or Blender can detect and repair these. Keep the original OBJ for editing if you'll keep refining the model.

How it works

  1. 01

    Upload your OBJ

    Drop a 3D model or pick one from your device. Private by default.

  2. 02

    Convert with trimesh

    trimesh reads the geometry and writes STL — vertices and faces preserved exactly, no paid API in the loop.

  3. 03

    Download

    Grab your STL.

Geometry preserved exactly — vertices & faces

Watertight meshes stay watertight

Private uploads, auto-deleted after 1 hour

No watermark, no signup to try

Free and open-source engine (trimesh)

OBJ to STL

This converts the 3D geometry from OBJ to STL. Vertices and faces carry over; support for colour, materials and textures depends on the target — STL keeps more scene data.

Common questions

Is it free?+

Yes — convert OBJ to STL free. No signup, no watermark, no daily cap.

Is my model private?+

Uploads go to a private bucket, are converted, and auto-delete after 1 hour. Files never touch a third-party converter.

Is the geometry changed?+

No — vertices and faces are preserved exactly. Multi-part scenes are merged into a single mesh for clean output.