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STL → GLB

Convert STL to GLB.

Convert an STL model to GLB. The compact single-file glTF format for the web, AR and game engines.

No signupPrivate, deleted after 1 hourFree to try

STL vs GLB: print format to web format

STL is the workhorse of 3D printing. It stores raw triangle geometry and nothing else. GLB is the single-file flavour of glTF, often called "the JPEG of 3D": it's compact and renders natively in browsers, AR viewers and game engines like three.js, Unity and Unreal. Converting is how you take a printable model and put it on a web page or into a real-time scene.

What carries over

The geometry, every vertex and face: is preserved exactly. One thing to know: STL holds no colour, materials or textures, so the GLB comes out as clean, untextured geometry. You'd add materials and lighting afterwards in a tool like Blender or directly in your 3D engine.

Good to know

Multi-part STLs are merged into a single mesh for clean output, and GLB's compact binary packaging keeps the file small, handy when the model has to download in a browser. Need it back for printing or CAD? GLB to STL goes the other way.

How it works

  1. 01

    Upload your STL

    Drop a 3D model or pick one from your device. Private by default.

  2. 02

    Convert with trimesh

    trimesh reads the geometry and writes GLB, vertices and faces preserved exactly, no paid API in the loop.

  3. 03

    Download

    Grab your GLB.

Geometry preserved exactly, vertices & faces

Watertight meshes stay watertight

Private uploads, auto-deleted after 1 hour

No watermark, no signup to try

Free and open-source engine (trimesh)

STL to GLB

This converts the 3D geometry from STL to GLB. Vertices and faces carry over; support for colour, materials and textures depends on the target: GLB keeps more scene data.

Common questions

Is it free?+

Yes. Convert STL to GLB free. No signup, no watermark, no daily cap.

Is my model private?+

Uploads go to a private bucket, are converted, and auto-delete after 1 hour. Files never touch a third-party converter.

Is the geometry changed?+

No. Vertices and faces are preserved exactly. Multi-part scenes are merged into a single mesh for clean output.